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Imperial Corridor

Expanding on the Imperial Hangar asset, these Imperial corridors were also developed, which linked to the Death Star II style Imperial Hangar I was working on earlier. Also experimenting with the use of iRay in some of these shots, and test rendering exports of the asset into the Unreal 4 game engine.

I've just added some additional renders of this asset showing the more movie accurate curved section of corridor which more closely emulates the set used in the original movie. I'm going to be revisiting this asset and giving it a fresh lick of digital paint among other things. I can't believe I did this originally way back in 2012.